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In terms of spectacle, Ascension holds the same note from God of War III.
GOD OF WAR 3 ASCENSION FULL
Though Kratos lacks the compelling purpose that drove him forward in other entries, he’s still full of epic exploits. The result is a story that has players chasing artifacts and fighting bad guys with no investment in the outcome. Its main contribution is emphasizing that Kratos misses his family and is sorry that he killed them, which is well-worn material at this point. Kratos pushing his daughter away in Elysium and battling his brother Deimos helped players see a different side of the character.
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In a prequel, the challenge is to craft a tale that enriches the events that players have already seen – something Ready at Dawn’s handheld God of War titles did exceptionally well. Series fans know how the story ends: Kratos wins, breaks his bond, and eventually kills Ares. This puts him at odds with the Furies, creatures charged with enforcing oaths. Set 10 years before the first entry, Kratos is on a quest to free himself from the bond of Ares. In areas where fans expect a new entry to move forward – like narrative and combat – Ascension either stalls or steps backward. The list goes on, but even though Sony’s Santa Monica Studio included the key elements, it doesn’t mean they are executed up to the series’ high standards. Pinpointing where Ascension goes wrong is difficult, because it has all of the components a God of War title should. After years of dominance, God of War: Ascension is the series’ stumble that could allow the competition to close the gap. Other games took cues from God of War, but each new installment raised the bar even higher, putting more distance between Kratos and his rivals. Kratos outpaced his peers by such a wide margin that measuring up to his bloody rampage seemed impossible. When I reviewed the original God of War back in 2005, I remember feeling sorry for other action games.
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